We review Dragonlance: Warriors of Krynn, a cooperative board game published by Hasbro. Dragonlance: Warriors of Krynn can be used either stand alone or with the Shadow of the Dragonqueen RPG book.
My introduction to Dragonlance was when I was between fourth and fifth grade and picked up Dragons of Autumn Twilight in a bookstore to take on a family vacation based on Larry Elmore’s incredible cover art and the brief blurb on the back that sounded like the start of a Dungeons and Dragons campaign (spoiler: it was). I loved the Chronicles trilogy that told the story of a bunch of adventurers going from zeroes to heroes.
Warriors of Krynn is a board game that’s designed to splice into a Shadow of the Dragon Queen D&D campaign. For the purpose of this review, I’m going to focus on the board game aspects of the production and lightly gloss over the RPG parts. Warriors of Krynn can be played as one-off scenarios or as a campaign where your successes and failures change some small part of the next scenarios setup. The game is for 3-5 players but is perfectly soloable as there’s no hidden information between players.
There’s a lot of small details I’m going to skip for brevity while focusing on the main parts of the core gameplay loop. Each player’s turn has four distinct phases which are:
1. Event phase – an event card is drawn that may add troops, change the active flank, or progress the story and battle with a key moment. The second part of the card happens during the battle phase.2. Action Phase – Take four actions (more on this in a minute)3. Respite phase – If you end your turn on a tile with no enemies or army units, your character finds some “me time” to reduce their stress by two or return two ability cards to their
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