The Elder Scrolls Online: Necrom Chapter launched June 5 on PC/Mac and is launching June 20 on consoles. Check out the Review in Progress for my initial thoughts on the new content. This review will explore my final thoughts now that I have completed the new zones, the Chapter story, as well as my thoughts on the new class, the Arcanist. Has Zenimax done enough to make this Chapter engaging, or does it feel like another cookie-cutter yearly entry?
This Chapter introduces two new zones. The Telvanni Peninsula is the home of the Telvanni Dark Elf house, which are world-renowned practitioners of the arcane. The region keeps with the typical Dark Elf Tamriel themes of mushrooms and almost alien plant life. I enjoyed the World Bosses and the Public Dungeon combat encounters. For those familiar with the more recent Chapter releases, the developers are making good use of special attacks like rotating ground AOE effects with some boss battles.
Even though the Telvanni Peninsula felt like I had already seen similar areas, it was a well-done extension of the Dunmer homeland. I was initially concerned that the city of Necrom would be a drab experience. But as I progressed through the main story and entered the Necropolis, the locals gained more color and vibrance. Unfortunately, the time spent exploring the Necropolis is shorter than I would have liked.
By the time I finished the Chapter’s main story, I had truly enjoyed my time in Hermaeus Mora’s realm of Apocrypha. I was concerned about the amount of green used throughout the landscape. Thankfully, the delves, public dungeon, and interior story locations change the color palette here and there. From the alien landscape to the twisting interiors filled with
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