Remnant: From The Ashes made a significant splash when it launched in 2018, infusing the action-RPG genre with some extra firepower. The unique take on the whole «Soulsborne» idea was welcomed by fans and critics alike, with its procedurally-generated areas and unique third-person shooter spin on the format. Remnant 2 is building off all of that, from the addition of new procedural elements to a renewed focus on gunplay, and based on my hands-on time with it at Summer Game Fest, I reckon Gunfire Games is on the right track.
For this demo, I selected the Challenger archetype, which is a big ol' boy with heavy armor, big guns, and a sweeping sword swing when things get too close. He seems to fit my playstyle – punch, kick, or shoot things until they die – perfectly, as his normal weapons do good damage and his melee swing can beat most enemies in one strike.
For this demo I'm in a lush green forest, with multiple branching paths populated by creepy crawlies. These massive bug-looking enemies walk like mantises, but they have glowing orange areas all throughout their bodies. They are deceptively strong too, especially when they're in groups, and before long I found myself having to retreat and heal up. A few times they were able to take me down, but luckily for the demo respawning just put me right back where I was.
The combat scheme here in Remnant 2 is what borrows most from the Dark Souls and the Bloodbornes of the world, which encourages me to be picky with my shots and roll or dodge out of the way plentifully. There is a rhythm to fighting these enemies, and once you pick up on it the game becomes a lot easier to navigate. That said, even the most nimble fighters can still get overrun, so don't get too focused on
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