Surprisingly, Cyberpunk 2077 got pretty good reviews, scoring an 86 on Metacritic for PC. This is in spite of its buggy launch that was so bad it got pulled from the PlayStation store, but those positive reviews are likely due to console copies being delayed to critics. The majority of issues were found in last-gen versions of the game, which were reviewed after release, scoring as low as three to four out of ten.
It was when gamers got their hands on these copies of Cyberpunk 2077 that backlash began, but CDPR's vice president of PR and communication believes the negativity can be attributed to a trend.
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"I actually believe Cyberpunk on launch was way better than it was received, and even the first reviews were positive," Michał Platkow-Gilewski told GamesIndustry.biz. "Then it became a cool thing not to like it. We went from hero to zero really fast. That was the tough moment. We didn't know what was happening. We knew that the game is great, yes we can improve it, yes we need to take time to do it, and we need to rebuild some stuff. That took us a lot of time, but I don't believe we were ever broken. We were always like: Let's do this."
Wherever you land on Cyberpunk 2077 now, its launch was a mess. Reviewers who got early access played on high-end PCs on a version that was significantly less buggy. Those on last-gen, however, met walls of game-breaking bugs and visual issues. There were even reports of scenes giving people seizures, which CDPR responded to by saying, "We're working on adding a separate warning in the game, aside from the one that exists in the [end-user license agreement]."
Sony pulled the game from storefronts eight days after launch, offering refunds to
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