Everyone needs a little bit of magic in their life. For most people that’s somewhere on the spectrum between the simple joy of a child’s smile and Gandalf facing battling the Balrog, with theme parks right in the mix as man-made solution to weave a sense of wonder and magic in people’s lives. It’s this sense of amazement that Park Beyond is attempting to replicate in digital form, and there’s enough magic here that might have Gandalf reassessing his life choices!
Park Beyond is definitely personable. You start off meeting up with the peppy Blaize Ultra (yes, that really is her name), who happens to be flying around town via jetpack (also yes, really) when you hit her with a paper aeroplane containing a bunch of rollercoaster designs (she doesn’t really like theme parks, by the way). As job applications go, it’s almost as unique as some of Park Beyond’s ride designs, and you soon find yourself becoming the newest protégé of Phil, the energetic coaster-building Colonel Sanders.
While he talks a good talk, you discover that Phil’s career has been littered with failure, and now it’s up to you to fix all of his previous mistakes via Park Beyond’s Campaign mode. This is all under the watchful eye of the third member of you cohort, Izzy, whose focus on health and safety marries well with her acerbic sense of humour. She’s there to rein in Phil, and their playful sparring is a pleasant break from all the building. Finally, you’re joined by the down-to-earth Sofia, a wheelchair-bound engineer who helps to ‘Impossify’ your rides and upgrade your array of attractions. They’re a fun bunch to be around, and luckily they manage to avoid becoming annoying distractions.
Park Beyond tasks you with building a steady stream of parks, aiming
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