When Crash Bandicoot 4: It's About Time fans were daydreaming of what would follow the former PlayStation mascot's platforming return, we can't imagine an online multiplayer game with a Battle Pass ranked very high on their wishlist. Fast forward almost three years, though, and Crash Team Rumble makes emotes and pinging just as important as collecting Wumpa Fruit. It may not be what enthusiasts wanted, but those who give it a chance might realise it's what they needed. While Crash Team Rumble won't pull you away from Fortnite or Genshin Impact for very long, there's just enough depth and enjoyment for a few brawls each night.
Likened to a basic MOBA (League of Legends, DOTA 2, SMITE) by some, what developer Toys for Bob has here is a battle to collect Wumpa Fruit. Four players make up both sides, having selected a character from one of three different classes. The objective of each match is to collect 2,000 Wumpa Fruit, and the type of character you pick dictates whether you'll be helping your team achieve that or stopping the enemy from doing so.
Scorers are meant to collect Wumpa Fruit, Blockers are designed to stop opposing players from scoring, and Boosters should be activating temporary point doublers. Within those three classes, you can play as famous faces from the Crash Bandicoot games past and present like Coco, Dr. Neo Cortex, and Dingodile. No matter whether they're friend or foe in the mainline titles, a team of four will need to put aside their differences and effectively play their role in order to win.
Across the eight characters available at launch, each one takes a slightly different approach to their class. Crash Bandicoot himself comes with the usual spinning and dashing moves, while Tawna has a
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