We review Blood on the Clocktower, a social deduction game published by The Pandemonium Institute. Blood on the Clocktower is best played with large groups, at least 10+, and we let you know what the experience is like.
In the quiet town of Ravenswood Bluff, a drunk walks amongst you. Also, a demon and their minions. A blood-curdling shriek is heard in the distance. By the time you arrive, all you find are the slain bodies of a Werewolf, a Mafia, and a Resistance. Is this just a terrible nightmare or has Blood on the Clocktower triumphed in the world of social deduction games?
Blood on the Clocktower is a social deduction game for 5 to 20 players, which works best somewhere in the median range.
In Blood on the Clocktower, all players are provided a random secret role. The available roles are determined by the edition (scenario) chosen and the number of players. All players will have special roles that fall into one of four categories. Townsfolk and Outsiders make up the good team, while Minions and Demons make up the evil team. The goal for Townsfolk and Outsiders is to find and execute the demon. The goal for the Minions and Demon is to destroy the town, leaving only the demon and one other player alive.
The game is played in rounds split into two phases: day and night. During the day phase players will talk to each other to try to gather information or attempt to fool other players with misinformation. During the night phase, many special abilities activate, and nominations and votes are cast to determine if a player will be executed. Finally, the demon player will kill one other player before the night ends.
Play continues in this cycle until one team reaches its goal. Throughout the game, most players will die, but
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