Take heart, friends, it's only a matter of time before Starfield gets fishing. Why? Because Todd Howard has re-confirmed Bethesda's commitment to making the game's galaxy a big, blank canvas for modders to paint their dreams on, and hinted that the studio will be heavily involving itself in the modding process.
Chatting with the Kinda Funny Xcast, Howard was asked how excited he was about Starfield's scope for modding. Unsurprisingly, given that Bethesda's games have been synonymous with modding for decades at this point, his answer was effusive. «I think Starfield is gonna be kind of a modder's paradise,» said Howard, «it's part of our DNA here, we've been doing it for over 20 years».
Howard has confirmed that Starfield will be moddable before—and given Bethesda's history, it'd be far weirder if the game wasn't open to player tinkering—but he's really emphasising Bethesda's involvement this time. «It's important for us not just to enable [modding], but to participate,» said Howard. Bethesda wants to «make it easy for [modders], to make this where they can make it not just a hobby but a career».
Well, that's interesting. Of course, it could just be the case that Howard is effectively confirming the return of the Creation Club system from Skyrim and Fallout 4—a paid mods system that Bethesda implemented in its games after its (and Valve's) first paid mods system went down like the Hindenburg—but it sounds like something more to me.
Might we see Bethesda and Microsoft try their luck with another open mod market like the original Steam Workshop paid mods system again? I've reached out to the company for details, and I'll update this piece if I hear back.
Either way, prepare for some buckwild space mods. The Starfield
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