After the immense success of Katamari Damacy, The King of All Cosmos deems fit to send his miniature son back to the planet earth to grant the requests of fans of the original game. This bizarre fourth-wall destroying plot serves to kick off a suitably bizarre game: We Love Katamari.
Following on from the original Katamari Damacy getting a remaster in the form of Katamari Damacy Reroll it’s now the sequel We Love Katamari’s turn. But rather than a simple remake like the original game, Bandai Namco has opted to pull a Super Mario 3D World + Bowser's Fury, giving us We Love Katamari REROLL + Royal Reverie, with the latter being a brand new mode focusing on the youthful days of everyone's favourite omnipotent drunk, the King of All Cosmos.
We Love Katamari was released one year after the original game and is the only sequel in the entire Katamari Damacy series to feature involvement from series creator Keita Takahashi (also known for the equally bizarre Wattam and Noby Noby Boy). And barring the soundtrack (which is still excellent to be fair), We Love Katamari is a step up from Katamari Damacy in just about every way.
The original Katamari Damacy is a quite simple game when you get down to it; a lot of the stages follow the format of “make the biggest ball in the allotted time”, and it’s a great time for it. We Love Katamari still has these types of levels, but plays with the central mechanics of rolling a Katamari to the next level with unique mission design. You’ll run around a small overworld meeting with ‘Fans’ of the original Katamari Damacy, and each fan will have a request for you, with the King of All Cosmos launching you into the level to satiate his ego.
One level you are collecting fireflies so that a guy can
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