Over 35 years since he first stomped the streets of Detroit, RoboCop returns to the frontlines. Teyon, the studio behind Terminator: Resistance and Rambo: The Video Game, is primed for its most ambitious ‘80s action movie revival yet. Set between the events of RoboCop 2 and 3, with Peter Weller reprising his iconic role, RoboCop: Rogue City takes us back to Old Detroit once again to clean up the streets. Promising familiar faces, a huge helping of explosive violence, and the franchise’s gloriously stilted, cheesy humor, Rogue City is a bloody first-person shooter that takes us on an authentic trip to Alex Murphy’s old haunts to chase a new threat.
Rogue City opens with a now-familiar satirical news segment, which is interrupted by a gang of punky thugs dubbed the Torch Heads. This band of criminals is heavily tied to Nuke, the highly-addictive narcotic from RoboCop 2, and they proceed to take the Channel 9 news team hostage. Enter Detroit’s shiny robot cop and his partner, Agent Anne Lewis, who are called to quell the disturbance and hunt down the gang’s leader, Soot.
This being RoboCop, restoring peace is done with little subtlety. Armed with his legendary Auto 9, RoboCop trudges methodically through the building, popping enemy skulls with each well-aimed shot. Despite his slow, tank-like movement – I’ve never played an FPS with a protagonist as slow and deliberate as RoboCop, and it took some time to adjust – he feels practically indestructible. He’s so heavily armoured he doesn’t need to hide behind cover, he just soaks up bullets like a sponge. And if he runs low on ammo, no problem – just walk up to the nearest crim and punch a hole in his face.
As such, Rogue City immediately makes you feel like a boss level threat,
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