I’ve long been a fan of Justin De Witt’s *Panic games. I first played Castle Panic back in the early 2010s and really enjoyed it. It was further eclipsed for me by Star Trek Panic, which we had a ton of fun with. As my kids are starting to finally reach the age where games with them are actually interesting (please no more memory games), I’m still always on the lookout for new experiences with them. While they are too young for Castle Panic, Fireside Games has already addressed that.
Enter My First Castle Panic. Fireside has distilled the essence of Castle Panic down to a quick playing game that’s accessible to kids as young as 4. Is it fun? Let’s find out.
My First Castle Panic is a cooperative game where the players are trying to stop the monsters from smashing up their castle. Each player starts the game with a single face up card and three monsters along the path to the castle. Every card can capture a monster from a space that matches the shape and color of its icon. So the hero card with the green triangle can capture the monster on the green triangle space on the board. There are also a few hero cards that will have all symbols or all colors, these give the players a bit more flexibility.
On a player’s turn, they first draw a card and then can play a card. They can either play a card from their own hand, or ask another player for help by playing one of their cards. Captured monsters are sent back to the gamebox, cleverly illustrated as a dungeon. Then all remaining monsters on the board advance one space. Finally, a new monster is spawned at the end of the track.
Most monsters have no abilities, but some do. There are three monster powers that you will encounter: the monster will jump to the front of the line; the
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