Since first unveiling it last year, Ubisoft has stressed time and again that Assassin’s Creed Mirage is going to be a return to the series’ roots, with the massive open world action RPG format of recent games being dropped for a shorter and denser experience that focuses on stealth and parkour. The company has now released the first in a series of three behind-the-scenes development videos, talking about that very aspect, and they key elements in Assassin’s Creed Mirage that’ll appeal to those looking for a more classic Assassin’s Creed experience.
The first of these is parkour, which, of course, has been heavily de-emphasized in the likes of Origins, Odyssey, and Valhalla. But with Mirage returning to an urban environment with the setting of ninth-century Baghdad, the game will be bringing back a parkour loop that focuses on fluidity and momentum.
According to the developers, the game takes an approach similar to the Ezio games, and features design that is “centered around verticality”. Meanwhile, when you’re not clambering over rooftops, the streets will be narrow and densely packed with obstacles, while the game will also feature a reworked animation system to further highlight the focus on parkour.
A number of parkour abilities from older games will also be returning, like swinging around corner, taking elevators to quickly get to rooftops, and vaulting over objects, while protagonist Basim, who’s described as faster and more agile than Valhalla protagonist Eivor, will also have access to new abilities, like using a pole vault to get across larger gaps between rooftops.
Just as much focus is being focused on stealth, with a number of elements and mechanics returning from previous entries- like social stealth. Basim
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