Tucked away from the main show floor of Summer Game Fest's Play Days, in a corridor quietly nestled between Mortal Kombat 1 and EA's Immortals of Aveum, lay a single sign that hinted at a Behind Closed Doors presentation. Stepping into the wide area immediately assaulted the eyes with imagery of Bright Falls and symbols that are soon to be iconic with the reason for my attendance: a first-hand look at Remedy Entertainment's Alan Wake 2.
The thirty-minute hands-off presentation was guided by Thomas Puha, Communications Director at Remedy Entertainment, and the same individual that helped field a group Q&A session shortly thereafter. Alan Wake 2 opens not as the titular main character but with the new character, Saga Anderson from the FBI, whose campaign makes up the other half of the playable duo.
Saga's investigation opens on the heels of Robert Nightingale, a stocky gentleman that just so happens to be very much nude and dead, or so she would be led to believe. She's accompanied by Agent Sam Lake, sorry, Agent Alex Casey to keep her grounded in the investigation before getting lost on his own midway through the brief chapter. In the course of tracking down this supposedly dead murder victim (and his heart that was stolen in such a ritual), Saga's investigative nature is shown in full control. After tracking down crucial clues in the real world, Saga can then retreat into her Mind Place, a separate environment that can be accessed at any time with zero loading times. In this simulated cabin, Saga can sort out and reference the clues she's picked up to gain a new lead. Successfully piecing a common thread together can lead to her getting into the mind of her investigative target and get a feel for their motivations and
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