One of Alan Wake 2's two campaigns is so scary that developer Remedy Entertainment considers its other protagonist's world of Bright Falls a «breather» for players--despite also having plenty of frights.
Sitting down with Alan Wake's co-director Kyle Rowley and senior narrative designer Molly Maloney for an interview following a hands-off demo of Alan Wake 2, they told me that the campaign starring Alan Wake, which takes place in the otherworldly dimension known as the Dark Place, is so terrifying, that by comparison, co-protagonist's Saga Anderson's campaign was deliberately paced to be lighter and quirkier in tone--albeit one still filled with deer-headed cultists, supernatural creatures, and scares.
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Now Playing: Alan Wake 2 Gameplay Impressions | Summer Game Fest 2023
Kyle Rowley told me that, unlike the Dark Place (where Alan Wake is presumably trapped alone in a nightmarish realm resembling twisted memories of his time in New York City), Bright Falls will have plenty of levity. Oh, and even daylight.
«We have daytime scenes. We have quirky characters to talk to,» Rowley said «So by creating this duality and these two experiences, we wanted to allow the player to be like, 'Oh, actually, you know what, this sequence [in the Dark Place] is a bit too scary for me--I remember Saga was in Bright Falls, so I'm going to do that, and talk to some quirky people,'» which players can do in break rooms (the game's take on Resident Evil-style safe rooms).
Exploring Bright Falls and all its eccentricities was a core
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