Fallout 4 mods have kept the Bethesda RPG game feeling new, alive, and, occasionally, a lot more brutally realistic for the last eight years. As we slowly learn more about the Fallout 5 release date, and also look ahead to Starfield, returning to the Commonwealth for another trawl through the Glowing Sea is the ideal way to pass the time, especially now, as a brand-new Fallout 4 mod totally revitalizes the open-world experience by upending Bethesda’s NPC AI for much more believable, and much tougher, combat encounters. If you’ve ever felt like enemies in Fallout 4 are a little rigid or perhaps a bit too dumb, and want something that feels more organic and perilous, this one’s for you.
‘Real AI,’ by modder ‘Thumblesteen’ makes a transformative change to how NPCs think and behave in Fallout 4. The mod “recalibrates hundreds of engine level subroutines” to make enemies and other non-player characters react and behave in much more intuitive, responsive ways.
Fundamentally, Real AI removes what Thumblesteen calls “blinders” from Fallout 4’s NPC population. You might have noticed while playing that a lot of enemies only seem to react once you cross some kind of invisible threshold, and trigger their awareness. Not any more.
“Bethesda gave NPCs a series of invisible barriers that blocked their senses, meaning that they were essentially existing in a kind of bubble,” Thumblesteen says. “This mod removes that bubble, allowing NPCs to interact with the world around them and to actually engage with their environment.
“As a result, snipers will actually snipe. Flanking NPCs will actually flank you. Buildings, firing positions and environmental features will become real to the many inhabitants of Fallout 4, and they will behave much
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