Cook, Serve, Delicious is coming back with a ‘Re-Mustard’ (that’s a remaster - you have to admit, it’s a good pun) that adds a new campaign, typing mode and a bunch of other shiny new features to the fantastically intense meal-making PC game. The game is being revamped with new visuals, music and even a rebuild of its code to help it run in 60 frames per second, if that matters to you in a game about stacking burgers.
The original Cook, Serve, Delicious came out back in 2013 (ouch, the passage of time) and plated up a tasty treat of a restaurant management game built around WarioWare-style minigames. As orders came in, you’d need to cook up the right ingredients and assemble them in the correct order by hitting specific keys, delivering customers’ orders on a ticking clock. Between plating up, you might also need to flush the toilet, catch rats and throw out the rubbish using the same simple but extremely compelling key-pressing action.
Honestly, it’s great, and is one of those games that has stood the test of time despite two sequels and a narrative game spin-off in the years since. Even so, this remaster sounds like it’ll put a bit of deserved spit and polish on the OG CSD (RPS does not recommend eating spit nor polish) as it marks its 10th anniversary.
Among that spit ‘n’ polish will be a brand new campaign that ties CSD1’s story into those two sequels, along with a bunch of side quests and what developers Vertigo Gaming call “surprises” for fans familiar with the series. The game’s ingredients and recipes will see a revamp, mixing up the 30 familiar dishes and adding 10 fresh ones.
There’ll also be a brand new mode in the form of a Typing Mode, which will take Cook, Serve, Delicious’ ingredient-based keys (P
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