Fallout 4 mods are a constant source of inspiration. In the almost eight full years since the launch of the Bethesda RPG game, devoted Fallout 4 fans have utterly transformed the Commonwealth into, well, just about anything you can imagine. But this is something special; an enormous, ambitious, and unique Fallout 4 mod which crosses Cities Skylines with a brand-new story, missions, characters, and more to essentially deliver an entirely new game. We’re all eager for the Fallout 5 release date, but this will more than suffice in the meantime.
Fallout 4 Sim Settlements 2 is the massive sequel to the original mod of the same name. At its core, it overhauls the fussy settlement building mechanics of the base Fallout 4 game, with one simple gimmick.
Instead of meticulously constructing everything yourself, now, like in Cities Skylines and other city-building games, you set zones, targets, and plans for your settlements then sit back while the local population constructs them on your – and their own – behalf. The entire game suddenly feels much more organic and lifelike, as your NPC pals put up their own houses, shops, and utilities.
But Sim Settlements 2 doesn’t stop there. This is a management game with a story. Told across three sweeping chapters, you complete new quests, team up (and kill) an original cast of fully voice-acted characters, and tweak and rebuild your settlements as the plot evolves.
In the third and final part, just released, your ongoing skirmish with the Gunners spills over into a full-scale war. Using the soldiers and wastelanders you’ve gathered and housed throughout parts one and two, you need to prepare your settlements for large-scale gunfights.
There are multiple endings, new weapons, and you
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