TheCities Skylines 2 economy has me both excited and intimidated. In the original Cities, I have a pretty simple task. Keep residential, industrial, and commercial taxes around 14% and everything will be more or less fine. With the Cities Skylines 2 release date almost upon us, however, I think it’s time to brush up on my supply and demand, as CS2 looks to deliver a more detailed and realistic simulation of a working city. That means more specialized industries, and a lot more taxes. Get ready for the next generation of the Colossal Order city-building game. Cities Skylines 2 is all about that money.
We know plenty about Cities Skylines 2 maps and Cities Skylines 2 traffic. But all of that will be irrelevant unless we can balance the books and keep a steady flow of cash in and out of town. To begin with, the entire production management system is overhauled.
There are now nine specialized industries in the base game. Four of these are farms where you can either raise livestock or grow grain, vegetables, or cotton. After that come the industries. You have forests which produce timber, and underground deposits from which you can extract ore, stone, or coal. Finally, there is the option to drill for oil.
Every single one of these industries can be managed down to the smallest detail. You can decide how much you want to produce, set prices for any surplus, and choose how much you want to export to other cities or keep to yourself. A lot of this micro management is optional, Colossal Order says, so if you prefer the big picture and want to leave the finer details to someone else, likely that will be an option.
Taxes are also much more detailed now. In Cities Skylines 1, you’d levy general taxes on industrial, commercial,
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