Cities Skylines 2 seems to have everything. As more and more details emerge on the Colossal Order city-building game, and we draw closer to the Cities Skylines 2 release date, I’m already starting to feel the pressure of constructing and managing a complex, almost completely realistic modern metropolis. Now, as we learn even more about the Cities Skylines 2 economy, and also housing, business, and industry, it’s hard to think of something that Colossal Order hasn’t included in CS2.
We’ve learned about Cities Skylines 2 maps, and also got the full Cities Skylines 2 system requirements. But there’s so, so, so much more going on in the latest update from Colossal Order that it feels almost like a political briefing – like I’m an actual mayor, and I’m sitting listening to all the problems and concerns from my advisors. Let’s start with subsidies.
When you start a new game in Cities Skylines 2, the government will grant you financial relief in the form of subsidies, to help you get started. Once your city passes certain milestones, these will be withdrawn. Similarly, your citizens can now receive unemployment benefits and, in certain circumstances, financial aid.
Building houses is no longer a case of plopping down residential zones. Families’ spending habits vary depending on their size and makeup. Adults want to buy X goods, while children want Y, and seniors want Z. If you want to make people happy, you need to build houses that are within reasonable distance to desirable amenities, including schools and office blocks.
Single people will gravitate towards living in apartment blocks, where families must be provided larger, detached houses. And now, in Cities Skylines 2, if people cannot find a job and cannot earn money,
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