Diablo 4 developers are going all in on damage control following the rapidly intensifying backlash over the launch of season 1, which kicked off with a devastating round of nerfs for some of the most popular builds.
Community manager Adam Fletcher began the developer livestream by addressing the feedback from Diablo 4 Patch 1.1.0 in surprisingly candid terms: he straight-up admitted the patch made the game less fun. From there, game director Joe Shely and associate game director Joe Piepiora detailed the myriad ways they plan on addressing player feedback and ultimately making Diablo 4 more enjoyable for players at all levels.
"We don't plan on doing patches like this ever again," said Fletcher. "We're not going to be, essentially, removing the fun and the player power from players drastically like this. And if we ever do that for any type of class or build or whatnot, we'll make sure that there's some really good alternatives for players to actually try out a different build that will also be boosted way back up to help out and give other options for players to jump into."
Specifically, critical and vulnerable damage were heavily nerfed with reductions of 17% and 40% respectively, but Blizzard stopped short of offering up specifics around exactly what alternatives will be offered for builds that focus on those damage types. However, Blizzard did make a point to say it would "let some builds be overpowered until we have provided compelling alternatives," which sounds like fewer player nerfs.
"We ourselves will do a better job at communicating back to the community," added Fletcher, promising a timelier release of patch notes, whether through livestreams or blogs, to give players a heads up about big changes before
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