In a recent live stream, Blizzard developers acknowledged that Diablo 4's latest update disappointed fans, claiming they don't «plan on doing a patch like this ever again.»
In a fireside chat, Diablo 4's senior developers took an apologetic tone in light of a glut of negative feedback from fans in the wake of the game's latest update: the Season of the Malignant. Though we at TRG were unimpressed with the nerfs to the sorcerer class, fan indignation went further, responding to the update's across-the-board nerfs aimed at preventing players from «blasting through content.»
The trio of senior developers took the time to «acknowledge everyone's feedback… We know it's bad. We know it is not fun.»
The Campfire Chat was a surprisingly candid affair, with the developers taking the time to «talk about what we were trying to achieve specifically with this patch and with the changes that players ended up seeing.» Crucially, however, the team was keen to stress «how we don't plan on doing a patch like that ever again.»
Adam Fletcher, associate director of community management for Diablo 4, elaborated on this point, stressing that «we've heard the feedback on that front.» He also went on to discuss «how we can talk better and communicate with the community better.»
What this amounted to was a long, but fascinating discussion about the game's design philosophy from three highly experienced game developers. You can see the full live stream below.
Perhaps the most significant takeaway was the team's commitment to ensure that «when making changes to increase build diversity, [we would] let some builds be overpowered until we have provided compelling alternatives.»
This approach stands in stark contrast to previous operating procedures,
Read more on techradar.com