Blizzard’s latest Diablo 4 Campfire Chat offers a direct response to the community criticism around its controversial latest update. In the Diablo 4 developer livestream, game director Joe Shely, associate director Joseph Piepiora, and community manager Adam Fletcher discuss the recent patch notes for the RPG game that caused a rift among the community in the leadup to Diablo 4 Season 1, which is now live.
It almost doesn’t matter whether the Diablo 4 patch 1.1.0 changes end up being largely healthy to the game, or even contain more good than bad; a sentiment spread across the community and even to the outreaches of gaming fans beyond those playing Diablo 4. To hear people tell it, Blizzard has nerfed all your best Diablo 4 builds, the Barbarian and Sorcerer are as good as dead, and this is ‘the worst patch in videogame history.’
Knowing this, Fletcher opens the stream with a surprisingly forward admission: “To kick us off here, we want to acknowledge everyone’s feedback in regards to reducing player power. We know it is bad, we know it is not fun, and we ourselves know it’s not the greatest play experience for everyone out there.” Before handing over to the other devs, he adds, “We don’t plan on doing a patch like this ever again.”
“We know that reducing player power is never a good experience,” Piepiora says, speaking first about changes to cooldown reduction, or CDR. He notes how too much CDR can create infinite feedback loops that make other builds feel unviable, but admits, “We know that blasting through content with those things is really fun.”
While the team is happy with the current state of Diablo 4’s hardest boss, colloquially known as ‘Uber Lilith,’ Piepiora says the team isn’t quite satisfied with the
Read more on pcgamesn.com