Diablo 4 patch 1.1.0 hotfix 3 has just rolled out to the RPG game, and it’ll make your journey through Diablo 4 Nightmare Dungeons smoother than ever. Following its Campfire Chat addressing the response to its nerf-heavy Season 1 patch, the Diablo 4 team at Blizzard releases its first planned hotfix, which makes the most popular endgame content a little smoother to encourage players to tackle higher-level Dungeons.
This latest Diablo 4 patch changes the balancing on Nightmare Dungeons, making them easier to reach the highest tiers. During the recent Season of the Malignant Campfire Chat, associate game director Joe Piepiora talks about the reasoning for this change, which precedes planned increases to monster density as well as an all-new type of Diablo 4 endgame content coming in the future.
Talking about the most popular Diablo 4 builds, Piepiora points to the prevalence of Nightmare Dungeons as the main endgame activity as the reason so many players are focusing on loadouts designed to clear them as efficiently as possible. “The reality is that Nightmare Dungeons are dramatically overtuned from where they need to be, based on the role they fill in the game.
“Tier 100 Nightmare Dungeons are excruciatingly difficult for most players, most classes, to get through, such that you really need to lean on very specific setups with access to things like near-instantaneous cooldowns for some skills. That was never really the intent of that content.” While they are designed to help players gain XP and level their Diablo 4 Paragon Glyphs, Piepiora says they don’t fit especially well as an endgame chase activity, unlike the Pinnacle ‘Uber Lilith’ boss fight.
To resolve this, Nightmare Dungeons will be getting a little easier
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