This article is sponsored by Highwire Games.
While video games have the power to present different worlds that could never feasibly exist, they also can transport players to other locations without physically being there. That is the promise in most military shooters and one that Six Days in Fallujah wants to capture. Based on true stories from one of the US army’s toughest modern battles, Six Days drops players into a real-world conflict that requires real-life tactics to survive. More than any piece of media before it, Six Days in Fallujah captures the sensation of being a soldier in urban combat.
Created with the help of more than 100 Marines and Soldiers present at the Second Battle of Fallujah, Six Days is a realistic first-person tactical shooter that aims to do justice to the veterans that lost their lives in conflict. Launching in Early Access, Highwire Games promises players that it will make the most realistic shooter possible. When Early Access begins, the goal will be to give players an idea of how Six Days plays and where its combat will grow. At launch, cooperative multiplayer will be playable for 1-4 players on a few maps featuring procedural generation. As the game grows, it will include other aspects of the Iraq War and expand players knowledge of what happened overseas.
Conceived by US Marine sergeant Eddie Garcia, who suffered a major injury from a mortar blast during the Second Battle of Fallujah, Six Days in Fallujah started the development process by interviewing Marines just a few months after the battle ended. This process continued with documentation of the battle in the form of thousands of photographs, many hours of video from the battlefield and surrounding areas, and the acquisition of
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