Many complain about the Souls series being the hardest games of all time, and most of that implied difficulty comes from its boss battles. But obviously, this series didn’t really invent the concept of impossible bosses. In fact, one thing the series deserves a lot of praise for is for coming up with bosses that put up a tough challenge, but a fair one.
Below is a list of some in-game bosses that are so unfair that they make most of the Dark Souls roster feel like a walk in the park.
Back in 2004, C’Thun really nailed the feeling of fighting against a god — because it was impossible to beat. No, really.
Players did the math and concluded that no combination of DPS would bring the beast down before all sources of replenishment (and HP) went to zero. It was only when the developers looked at the thousand-mile-high pile of dead bodies that C’Thun had left behind that they decided to greatly nerf the beast.
Most early MMORPGs mistook impossible odds with the idea of a fun time, so we kind of have to forgive the best ever of the bunch for committing this crime.
Bullcrap abilities: refusing to die.
Do you think Sephiroth, Sin, and Kefka were tough? Well, Absolute Virtue required not just a full party but a whole army of Cloud Strifes to take it down —and it still wouldn’t accept death.
For the first months of its existence, Absolute Virtue proved so strong that only players who cheated at the game were able to defeat it. Or at least this is what Square Enix developers had to say about it. Were they just trying to have a canonically unbeatable boss? One that would just laugh at the thousands of hours of effort put in by players? We may never know. The developers would later have to severely nerf it before a huge group of
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