Diablo 4 treats your free time with all the respect that your character treats the 20,000th demon it’s slayed that day.
There’s an argument to be made for this game coming with a warning about what it will do to your social life, your thumbs and your bloodlust. A few times during our review period with the game we felt like we were only a few hours removed from those stories you’d hear in the mid-2000s of people hospitalising themselves playing World of Warcraft in a dingy cafe.
Diablo season ticket holders are nodding along and smiling, likely looking over at their platform of choice and attempting to force the game to install quicker through sheer force of will, but for those that haven’t converted to Satanism yet, let us explain why is Diablo 4 so difficult to put down.
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First is the faultless rhythm at which the game is paced, so that every few minutes you’re either hitting a new level, finding a new weapon, discovering a new location, or being sent on a new mission. It feels almost scientifically measured to make sure that you don’t go more than a few minutes without a small treat.
Diablo 4 is an isometric action RPG. It’s all about incrementally gaining loot and shaping your character in whatever way you’d like, within the limitations of their class.
There are five classes, each of which has certain weapons that can only be assigned to them. You’ll still find these weapons sparingly while playing as the other classes, but it’s really not as big of an issue as it used to be during the early days of Diablo 3, prior to the excellent console release.
With this character, you’re trawling through dungeons against hordes of tougher
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