Hey, remember the Ruins of Eridu? The Diablo 4 dungeon that provided an excellent venue for power levelling thanks to its surfeit of elite enemies? Well purge it from your mind, because Blizzard's ninth hotfix for Diablo 4 is nerfing its most easily exploitable dungeons, sending elite spawn rates plummeting and ensuring you have to really work for those extra paragon points after level 50.
Hotfix 9 was released last Monday, June 12, and makes changes aimed at «standardizing the density of elite monsters that spawn in dungeons,» in order to make sure that «no particular dungeon is clearly more efficient to run through than others». In short, places like Eridu will no longer be home to noticeably more XP-and-loot-filled elites than any other of Diablo's dank holes in the wall. Fans, as you might expect, aren't thrilled.
The Diablo 4 subreddit is already awash with players in mutiny, with multiple threads dedicated to complaints about the patch attracting thousands of upvotes and various luminous Reddit awards. One of the most popular is a thread from AudioRejectz, titled «Devs, we run dungeons to level because the XP everywhere else sucks!» The post—which has garnered over 4,000 upvotes and seven awards at time of writing—criticises Blizzard for nerfing Diablo's current power levelling venues instead of buffing alternative sources of XP.
AudioRejectz says the reason Diablo players—especially solo ones—keep returning to XP farms like Eridu is «because XP everywhere else is bad, it's that simple». The thread goes on to say that «World bosses, hell tide, [Nightmare Dungeons] all need their XP buffing» and that «It's so frustrating having [Blizzard] make it increasingly more difficult to level, especially for solo players».
A
Read more on pcgamer.com