As many of you may already know, Final Fantasy XVI will feature exactly zero minigames. That’s a fairly disappointing aspect of a game that’s not even out yet, so we believe an eulogy is due, right now.
Much like the plots from the various games in the Final Fantasy series, most of the franchise’s awesome minigames also do not carry over from game to game. It’s time we take a look at the most memorable ones and perhaps hope Square Enix ports them all to Final Fantasy XIV.
Fans can complain all they want about the story changes that Remake brought to the original story, but it’s hard to argue that they did a bad job with Fort Condor.
The original Fort Condor was possibly a precursor to the tower defense genre. It showed some promise, but it wasn’t very good. We had to place a few combat units around the map and wait for them to defend the area. It suffered from a harshly slow pace and wasn’t even cool to look at.
Two decades and who knows how many similar games later, Remake came back with a completely revamped and incomparably superior version of the original.
Strengths: Improves upon the original in every single way.
Weaknesses: We’ve had to endure so many similar games over the past 20 years that it’s harder to care much about the genre anymore.
There are two things every Final Fantasy fan loves — Chocobos and using them to our advantage.
In Hot and Cold, players hop on a Chocobo and use their “ChocoSonar” ability to search for hidden treasures. It’s a classic game of hot and cold that’s fun for a while by itself, but it becomes especially neat once we realize we can get really good stuff from this treasure hunt.
Hot and Cold is a simple game that doesn’t aspire to be more than it is, and that does a great job of
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