As Steam Next Fests go, I think the one this June has easily been one of the best Next Fests in a little while. Seeing all the great demos this week has made me far more excited about the future of video games than any of the notE3 streams did the other week, and I'm not gonna lie, a large part of my excitement stems from the brilliant Let's! Revolution!, a beautifully animated tile-based roguelite that has a touch of Minesweeper about it. I highlighted it in our big demo rec list at the start of the week, but 150-odd words simply wasn't enough to really get across just how excellent this is. So indulge me a bit while I tell you more about it.
Let's! Revolution! combines almost all of my favourite things in video games: puzzles, tactics, lovely animation and a chill soundtrack. At the start of a run, you pick a hero to chase down the smug King of Beebom as he hightails it back to his throne. Each level plays out on a tiled board that's split between road and landscape tiles. These are all face down when you begin, and you'll need to flip them over by hopping across to them to unearth the King's location before you can move on.
Problem is, the King's lackeys are patrolling the roads, and you'll lose health if you accidentally bump into them. Luckily, the landscape tiles have little numbers on them denoting how many road tiles surround it - your Minesweeper connection - which allows you to deduce where the next safe tile might be (as well as the direction any uncovered road tiles) in order to replenish your energy and unleash your next attack.
You begin your demo by playing as The Trooper, a cloaked warrior with a mean spinning punch that can instantly uncover all surrounding tiles, and deal one point of damage to any
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