We’ve all been there. We’ve all been living our merry lives, climbing Street Fighter 6’s Ranked ladder and crumping every Rookie and Iron player we’ve come across. You became the ‘Noob-Killer’, the ‘Ender Of Streaks’, the ‘King Of Bronze’. Suddenly, as if from nowhere, you approached – and subsequently collided with – the dread ‘Wall’.
Walls (huh, yeah), what are they good for? Keeping you from ranking up, that’s what. These dastardly metaphorical constructs formed of cognitive brick and mortar are there to be the bane of newcomers. Getting through them can be difficult – even time-consuming – but we have the sledgehammer to break that wall down, and we are gifting it to you. This is what you can do to rank up and break down that wall.
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This might be the most obvious thing upon reading, but trust us, we have climbed enough ladders to know that anyone stuck behind a wall doesn’t know how to walk yet. How do we know? Because you won’t stop bloomin’ jumping. New players love to jump, and so do you. Why? Because you are encouraged to jump.
What do we mean by this? Well, you’ve likely been doing Combo Trials and a staggering number of these trials require a ‘jump in’ to start. Since you’ve been focusing on learning combos, you have picked up one of the worst habits you can, and that’s jumping too often.
That’s not to say jumping isn’t powerful – because it is. It covers a large distance, it can be used to ‘cross up’, many techniques incorporate jumping in some way
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