Blizzard has released the patch notes for Diablo 4's Season 4 Mid-Season Patch 1.4.3, including class changes, reduced Pit difficulty, and more! Patch 1.4.3 will be released on Monday, June 17 on all platforms.
Blizzard
1.4.3 Build #54876 (PC) and #54828 (Console) — June 17, 2024
Game Updates
Developer's Note: We greatly appreciate everyone's excitement since the launch of Season 4 and are very happy with the state of the game. The changes in this patch are aimed at buffing classes and builds that are not performing as well as their counterparts. We are also slightly reducing the difficulty of the Pit to ensure that most builds are able to get to Tier 60 to get their final tier of Masterworking materials. Balance Updates
General
Healing Potions
Initial healing increased by 50%.
Light Healing Potion, and s
- Initial healing increased by 100%.
Strong Healing Potion, Greater Healing Potion, Major Healing Potion, and s
- Initial healing increased by 200%.
Legendary Aspects
Barrier Cooldown reduced from 30 to 20 seconds.
Mythic Unique Items
Poison nova now spawns on the enemy instead of the player. - Poison nova damage increased by 50%.
- Shadow explosion damage increased by 100%.
- Maximum stacks of Resource Cost Reduction and bonus Damage increased from 4 to 5.
- This increases the maximum amount of Resource Cost Reduction and bonus Damage from 40% to 50%.
- Divine barrage damage increased by 100%.
Paragon - Stat requirements for non-main stats reduced from 90 to 60 per Paragon Board.
Developer's Note: A classes main stat is the one that increases the damage of all of their skills. For example, Sorcerers main stat is Intelligence, so this change affects their Rare Paragon Nodes that have threshold bonuses for Dexterity and Willpower. The stat requirements to activate any Rare Node increases for each additional Paragon Board you progress through. Some of these nodes that require non-main stats were harder to activate.
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