So after really not liking Remember Me for the first few hours, it’s really grown on me to be fair. On top of the fantastic art design and score, the combat is actually pretty decent. I’ve never been one for Freeform (Arkham) combat as it always seemed a bit too simple but this adds to the formula with combo-building, where you embed specific combat aids within the combo as you choose and then using and executing the right combo at the right time can be pivotal… at least on the harder difficulty anyway.
A real nice surprise this.
Edited on by colonelkilgore
@colonelkilgore for a game with that name I always struggle to remember what it was called ‘less someone mentions it to me.
It’s cool it turned out to be good. Did look interesting when I first saw it on release week.
Yeah man same. Arkham games were fine back in the day but after a while I couldn’t come back to them both for what you mentioned and the lack of decent gameplay feedback loop. I’m actually ok with simple combat if it means at least some potential depth but Arkham’s specific system of magnetizing you to your nearest foe plus all the scripted combos absolutely saws the games chance for any kind of depth.
Glad you found the game surprisingly fun now uhhh… what was it called? Can’t Remember, hope you help Me.
@Yousef-
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