A Diablo 4 Campfire Chat is coming on Friday, July 21 to discuss the controversial changes in Diablo 4 patch 1.1.0. The gargantuan season one update landed just yesterday, and was met with immediate outcry from large parts of the playerbase, including some of the most prominent Diablo 4 streamers and content creators. With its first big season about to start, it promises to be a real make-or-break moment for the otherwise fantastic RPG game.
I’ve been loving Diablo 4 – I managed to reach level 100 on my Rogue just last night, in fact – and I think it’s safe to say that, much like many other players, I raised an eyebrow at some of the decisions made in the latest patch notes. Chief among these is a push towards nerfing defenses and buffing attack skills – with Blizzard stating that they want players to have a more challenging time taking down the game’s toughest content.
The problem there, pointed out by some of the community’s leading voices, is that many of the most powerful Diablo 4 builds we’ve seen are specifically ones that already lean into damage at the expense of survivability, because it’s so difficult to stay alive while fighting the hardest monsters the game has to offer. Pushing even further into ‘glass cannon’ territory feels like it will only exacerbate the issue.
Elsewhere, there has been concern over specific Diablo 4 classes feeling left in the dust. While Rogue and Druid got out of the patch largely unscathed, nerfs to the best Sorcerer builds have left what was already considered one of the weakest classes in an even more fragile position. It should still be great at leveling, but at those highest levels it could feel like you’re playing a glass cannon build, but without the cannon.
Of course, we’ve
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