You have a choice of four, but there's one that is generally your best bet.
By Billy Givens on
Upon reaching the end of Remnant II's tutorial section, you'll be tasked with crafting a weapon mod that attaches to your gun and allows you to use a specific damage or utility skill on a cooldown. There are four to choose from, and we'll break them down a bit below--but there's one that no doubt stands above the rest for most builds in the early portion of the game.
There are tons of weapon mods to buy and craft throughout Remnant II, but the tutorial gives you a selection of only four. Here's what to expect from all four, as well as what we think is your best option.
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This allows you to fire a payload at your allies to heal them for 35% of their max health, meaning it's really only useful if you intend to play with others. This is a decent choice for a Medic class to grab, but it's far from essential.
This fires a damaging burst through nearby enemies, which can be useful for dealing with packs of foes. However, the early game isn't particularly challenging, so you're better off with a single-target damage option to help you clear bosses.
This shoots a grenade that leaves caltrops on the ground. These will damage and slow any enemies that walk across them, making it a solid option for quick crowd control. Still, it's not quite useful enough to be the best here.
This imbues every shot you take with fire that sets a target ablaze and ticks away at their health for 10 seconds. This
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