Aside from issues on PC (with upscaling pretty much mandatory for good performance), Gunfire Games’ Remnant 2 is a step up from its predecessor in every way. There are some complaints among players regarding things like Trait Points, particularly the cap, which makes it tougher to fully max Traits, and respeccing costs.
In a Reddit post, principal designer Ben Cureton clarified that while the Trait Point cap isn’t set in stone, it wasn’t going away (though some adjustments may occur). “When we originally started playtesting, it was 50. As we got more players into the game, we moved it up to 60. Throughout the project, as we added more players to our tests and received even more feedback, the actual values on Traits were adjusted, and 60 generally felt pretty good.
“Some people wanted more, some people didn’t mind less, but we found that the more gear players had access to, the more they found ways to make interesting builds where Traits and Gear could complement each other. This is what we had in mind. With the Trait cap in place, it allowed us to add Traits that we never had in R1.”
Overall, the team wants to focus on build diversity. “With the cap, we noticed throughout testing, and still to this day, people use many other rings to supplement their build. The additional 2 Ring slots go hand in hand with the Trait cap. For example, you can use Heart of the Wolf for a big increase in Movement Speed and Stamina. You can use Ring of the Robust for Health and Armor. You could add Lithic Signet for Damage Reduction, or pick up Wind Hollow Circlet for raw Reload Speed, etc. This was the goal.
“Moving forward, we aren’t against adjusting the cap value, but the gear was designed around a cap being present. It doesn’t have to be
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