Surprise summer hit Remnant 2 is just a few days old the and already dropping enormous balance patches, as is RPG shooter tradition. Today's update is a huge quality-of-life overhaul paired with solid balance changes, and it's a lot of good news for hardcore players.
The patch notes are a play-by-play of many pain points the community's raised since launch. Highlights include:
My Remnant 2 co-op buddy and I have both lamented how easy it is to burn through your scrap, so this is good news for us spendthrifts. The initial trait cap also seemed a little low, so it's nice to see developer Gunfire Games bend on this a bit.
The patch notes deliver buffs for multiple classes, including Explorer, Archon (more of a bug fix, really, as it was unintentionally doing absurd damage), Challenger, and Summoner. But the most important line in this section is this: "Increased the Base Max Health of Handler's Very Good Boy Companion." Now that's a good update.
Two weapons have been retouched as well, including my beloved Nightfall. To the surprise of no one, the famously overpowered long gun has been nerfed, specifically in its fire rate. Enigma has also been toned down a bit, as it was apparently "performing too far above our goal for AoE clear."
Oh, and here's some good news for the many folks who are tired of getting one-tapped by the boss that drops Nightfall: the damage on Nightweaver's grab attacks has been reduced. Not only that, incoming multiplayer damage has been reduced from 25% to 15% per additional player, seemingly tackling complaints about three-player scaling leading to excessive one-shots of its own.
The patch is rounded out by a laundry list of miscellaneous bug fixes and other issues, and it's promising stuff
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