High on Life launched last year as an Xbox console exclusive, but recently, the popular comedy-shooter has now made the jump to PlayStation as well. So, how do the PS5 and Xbox Series X/S versions measure up? The folks at Digital Foundry took both for a spin and, surprisingly, there are bigger differences than you might think, with the PS5 version pushing significantly higher pixel-counts… at a price. You can check out Digital Foundry’s full video for yourself if you have around 15 minutes to spare or you can just scroll on down for our recap of the most salient points.
Both the PS5 and Xbox Series X versions of High on Life offer up two visual modes – Performance (running at 60fps) and Quality (30fps) – but the way they’re presented is quite different. The PS5 seems to focus on pure pixel count, with Quality mode offering a full 4K and Performance mode being around a native 1800p. Meanwhile, on the Xbox Series X both Quality and Performance modes run at 1440p, with the main difference between them being visual bells and whistles (Quality mode has better lighting and ambient occlusion for instance). The same can be said for the Xbox Series S, except its two modes are 1080p rather than 1440p. The PS5, on the other hand, doesn’t have these noticeable visual quality differences between modes and seems to have some animation issues that were once present in the Xbox version but later ironed out with patches. PS5 also doesn’t run as well as it could, with Performance mode dropping down into the mid-40-fps range at times (Quality mode sticks to a steady 30fps). By comparison, Xbox Series X/S is rock-solid in both modes.
So, it seems like the PS5 version of High on Life is less thoughtfully optimized than the Xbox Series X/S
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