Armored Core VI Fires of Rubicon arrives in less than two weeks, and FromSoftware and Bandai Namco have revealed the full PC requirements for the game, both with and without ray tracing. Overall, the specs are very reasonable, which seems to be in line with a game that looks polished, but not necessarily boundary-pushing in terms of tech. Even ray-tracing requirements aren’t that high, although it should be mentioned ray-tracing is only present in the garage when you’re designing your mechs, not during regular gameplay. You can check out the full PC requirements for Armored Core VI, below.
Minimum
Recommended
Minimum (Ray-Tracing On)
Recommended (Ray-Tracing On)
Haven’t been keeping up with Armored Core VI? Do check the recent hands-on impressions from Wccftech’s Kai Powell. Here’s just a snippet about the game’s combat…
“The combat in Fires of Rubicon is just as fast-paced as the trailers have teased so far. Players have a full 360 of movement to approach combat and some fights seem better suited for an aerial approach (a truck-based enemy unit was all but impervious to attacks from straight ahead with its weak points located on the rear heat vents). Depending on energy consumption and the power of the equipped generator, players might be able to dash nearly indefinitely or in much shorter controlled bursts.
The freedom to play Armored Core with as quick or slow of an AC as you want makes for a vastly different experience than the typical Souls games that From Software has been working on for the better part of two decades and Fires of Rubicon certainly feels tuned towards a faster, more mobile playstyle.”
Armored Core VI Fires of Rubicon touches down on PC, Xbox One, Xbox Series X/S, PS4, and PS5 on August 25.
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