In this interview, we spoke with the game’s producer, Yasunori Ogura, and the director, Masaru Yamamura, to discuss how they came to develop Armored Core VI, details about the game’s story and worldview, as well as its unique mech Assembly feature, action, and more.
PlayStation Blog: This is the latest entry in the series since Armored Core: Verdict Day, which was released in 2013, tell us how the series was revived after ten years – when did the initial planning and development start?
Ogura: First, I would like to thank everyone for their continued support of the Armored Core series throughout the years, especially our fans, who have been waiting for ten years since the previous installment, Armored Core: Verdict Day.
As for the process leading up to the development of this title, our company’s President, Hidetaka Miyazaki, myself, the director, Yamamura, and many other members of the development team all really wanted to create a new Armored Core game. We also fostered a team of very talented people through our experience in developing other titles, so we basically had no reason not to go ahead with the development of a new Armored Core.
So, around 2018, in the early stages of development, Miyazaki and a few others established a small team of initial directors who went back and reevaluated the fundamentals of the Armored Core series and began development of a prototype that helped them determine the direction of the new entry. After the release of Sekiro: Shadows Die Twice in 2019, Yamamura joined the project and took over as director. Full-scale development kicked off around 2020.
Meanwhile, because we had several projects underway at the same time, we had to allocate internal resources for the development of other
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