Open-world games have been all the rage for decades. Sure, the formula has improved with time, but gamers have been experiencing vast open landscapes for so long now that it’s hard to accept when a game lacks that bit of spice. This is especially true with ‘Triple A’ games, and Armored Core VI: Fires Of Rubicon is not immune to this expectation.
Armored Core VI: Fires Of Rubicon releases August 25, 2023, which means, as of writing, it’s almost upon us. FromSoftware only recently became known for their open worlds (thanks to the meteoric success of Elden Ring), so players know if their latest game follows suit. We are going to break that down.
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Let’s get this out of the way now: no, Armored Core VI: Fires Of Rubicon is not open world. This goes for both single-player and multiplayer. Instead of a large world to get lost in, Armored Core offers a series of missions set in dedicated areas. What you do in these areas is where things get interesting.
Whilst not an open world, these zones are large and free to explore and do battle in. Sure, you can’t explore the entire world end-to-end, but you can experience small pieces of that world cut up across the game’s many, many missions.
Does this make the game worse? No, we don’t think so. The more refined nature of Armored Core can lead to more tailored experiences that are far more difficult to pull off in an open world. It also allows for a smoother experience in terms of pick and play, both online and off.
Don’t take our word for it either. In an interview with Inverse, director Masaru Yamamura considered the possibility of an open world.
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