Krafton have revealed that Striking Distance Studios’ CEO, COO, and CFO are all leaving the company.
The news comes nine years after the release of the studio’s first game, The Callisto Protocol. As we had reported, the game got released to mixed critical reception. To be clear, some reviewers actually gave it perfect scores, but there were also a lot of low scores as well.
All reviewers noted technical issues, but some reviewers also indicated they were unhappy with the game design. In particular, comparisons to Dead Space were not kind, with many reviewers feeling that The Callisto Protocol didn’t tread enough new ground to make it distinct from the original game. It definitely did not help that Dead Space Remake released a few months later, to better critical reception. Dead Space Remake would eventually overshadow its spiritual successor.
At the time, Striking Distance CEO Glen Schofield said that they faced serious technical issues on all platforms because of one file being mistakenly patched incorrectly. He also promised that the studio would patch the game up to get it running better.
We had also reported on the particular issues The Callisto Protocol ran into on PC and on consoles. However, it may simply be the case that the poor launch had already doomed the game, and the studio.
For those who don’t know, Striking Distance Studios was founded and owned by Krafton, a Korean game company who made its fortune as the publisher of PUBG. Krafton, like Pearl Abyss, Neowiz, and other Korean studios, want to make inroads into the global video game market.
Striking Distance Studios was conceived of precisely so that Krafton could hire Glen Schofield, the creative lead on the original Dead Space games. At the time, it
Read more on gameranx.com