Destiny 2's new build crafting seems to have hit a snag, as players have discovered that a particular category of armor mods aren't working as intended if their characters die in combat. The revamped mod and armor charge system is designed to provide the framework of player builds and has been promoted as one of the flagship features of Destiny 2: Lightfall. An unwanted influx of bugs and glitches is commonplace during major content releases in any game, and Destiny 2 is experiencing its fair share after the release of its latest expansion.
When Destiny 2 first came out in August 2017, the concept of builds or archetypes didn't exist. For the longest time, Destiny 2 players had to rely on equipping armors with the highest possible stat rolls, a few weapon-enhancing mods, and donning one Exotic armor that would change a specific subclass or ability and call it a day. As the game has evolved throughout the years, virtually all aspects of Destiny 2 have been revamped. From Subclass 2.0 to extensive armor modding system that reacts to player choice and actions, Destiny 2 is experiencing a golden age of build diversity which looks to continue in future expansions.
Rumor: Destiny 2: Lightfall Was Designed as Filler DLC
Before Lightfall, players had to contend with various mechanics and jump through proverbial hoops to activate a weapon damage boost or lengthen their abilities. Bungie removed the needless complexity of juggling multiple mechanics for one effect and designed the new Armor Mod system. In the new system, players will acquire armor charges by killing enemies and collecting orbs of power and then spend these charges for desired effects, determined by the mods they have equipped on their armor. While most of the new
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