Two Player Productions' Double Fine PsychOdyssey—a documentary on the making of Psychonauts 2—is one of the most revealing looks inside the game development process that's ever been released. Filmed over seven years, it's a fairly unflinching look at how difficult it was not just to make Psychonauts 2, but also to ship the VR game Psychonauts: Rhombus of Ruin.
Why would a developer want to put all of that process out in the open? After Double Fine CEO Tim Schafer accepted a lifetime achievement award at the 2023 DICE Awards, we had a brief moment to quiz him about his experience since the documentary was released—and why he thinks it was all worth it.
As he put it, documentaries like PsychOdyssey aren't just a chance to re-examine your game development process, but also an opportunity to help would-be game developers envision what part they could play in the game development process.
Schafer was, as always, fairly self-deprecating about the attention. "The first time I watched it, I felt really exposed, really scared," he admitted. The key word there is "first," because he then said he watched it two more times (the 32-episode series is over 20 hours long).
He explained that after a while, he began to see it as an incredible love letter to his team, and a chance to spotlight how everyday folks in game development put in as much or more work on a game than high-profile creative talent. "If you look back at the old meetings, you'll see really important things about Psychonauts 2 come out of that person's mouth, that person's mouth, and that person's mouth...[we] didn't know it at the time, but that really defined what the game was."
In preserving those moments (which Schafer has been doing for a long time—the series begins with
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