Classifying a game as kusoge doesn’t immediately mean I hate it. I’ve covered many games that I enjoy or even love. Ganso Saiyuuki Super Monkey Daibouken is sometimes referred to as one of the worst games of all time, and it definitely isn’t fun, but I kind of enjoyed my time with it. Paperboy on N64 is different, though. I just like Paperboy.
I recognize that Paperboy is a game with a mountain of issues that resulted in critics at the time giving it a great big shrug. However, there’s not much like it. Even while it’s technically the third game in the Paperboy series, High Voltage Software’s take on the formula is wholly unique and somewhat bizarre. A strange take on an already weird license. Problems be damned; it’s one I’ve gone back to quite a few times.
I feel like I need to explain what a newspaper is. Back when the news wasn’t disseminated at almost instantaneous speeds, people used to receive it through primitive means. One such way was through a compendium of recent events and related editorials. This was printed on wood pulp, known as paper, and is therefore referred to as the “newspaper.”
For a lot of suburban children, the “paper route” was their job. They would set out into a specific neighborhood to deliver newspapers to the front door (or puddle at the end of the driveway) of subscribers. These children were known as “paperboys,” or “papergirls” once women were allowed in the workforce.
Paperboy is an arcade game published in the late 1900s. 1984, to be specific. It was a primitive simulator that emulated the experience of delivering newspapers, right down to avoiding hellfire spewed by stone gargoyles. In late 1999, this concept was revisited by the license holder, Midway, to make use of the recently
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