Us Destiny 2 diehards are used to receiving a weekly missive from Bungie, which in times of major community crisis or pre-expansion hype building can run into multiple thousands of words. I can't speak for other live service games, but the amount of communication feels pretty peerless, even if we don't always like the answers. Still, I wasn't expecting an unscheduled treatise identifying pain points from the release of the recent Lightfall expansion, what the studio is doing to correct those issues, and a roadmap outlining some major changes coming in future seasons. But that's what we just got(opens in new tab).
In our Lightfall review, Phil Savage echoed the community consensus that the campaign was a disappointing mess, but that the new Strand subclass and features like the loadout system were big positives. Bungie's post, which is titled «Reflecting on Lightfall: Launch and Beyond», begins by noting that for all the criticism, Lightfall has delivered Destiny 2's best player concurrency numbers in years, beating 2021's The Witch Queen for daily users, and exceeded the studio's own sales expectations.
However, with the mic handed to game director Joe Blackburn, he swiftly acknowledges things haven't gone entirely smoothly for the penultimate instalment in the series' almost decade-long saga: «It's clear the initial experience we delivered on day one didn’t provide the full clarity we originally planned for when we set out creating Lightfall, the team has taken the feedback to heart in both what's coming this year, and with how we're ending the Light and Darkness Saga in The Final Shape.»
From there, the post details changes coming to the Guardian Ranks and Commendations systems, both of which were also introduced in
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