Space Prison looks like a truly inventive strategy game. Developed by the new Polish studio Wooden Alien, it blends turn- and grid-based strategy with social dynamics, delightful aliens, and quite surprisingly, survival elements and the Shadow of Mordor Nemesis System, to create something I feel is truly new. So to mark the recent reveal of Space Prison, PCGamesN talks with Wooden Alien and learns a lot more about the upcoming game.
From The Witcher 3 and Dying Light veterans, we described Space Prison as a bit like XCOM meets Mass Effect when it was revealed, as the grid-based combat hinges on social dynamics and conversations with an eclectic group of aliens between fights – but it looks to be so much more than that.
Now the developers at Wooden Alien have provided us at PCGamesN with an exclusive interview about its debut game, helping you get an even deeper understanding of the upcoming title, how its systems work, and the team’s biggest inspirations ahead of the Steam release.
Surprisingly, it sounds like Space Prison is taking a lot of inspiration from survival games like the recent Sons of the Forest, by adapting those genre ideas to a sci-fi settin, and having the crafting and preparation phases of these games play a key role in Space Prison’s loop.
“Most survival games place you in a remote location such as an island, ocean, or forest, where you must fight the harsh weather conditions and the local flora and fauna,” Wooden Alien tells PCGamesN.
“We, on the other hand, opted to take a different approach by placing you in the midst of a perilous group of individuals. And they’re both your primary threat and your best chance of surviving – and, maybe someday, escaping this wretched place.”
You’ll also be gathering
Read more on pcgamesn.com