There's something intriguing about islands floating way up in the clouds, especially if you can connect them with massive chains, pull them together, and build a city on top of them. That's the idea in Myriads: Renaissance(opens in new tab), a turn-based strategy game that's got everything from city building to 4X to tower defense systems. There's a free demo you can try now, and the full game is planning a Steam release on June 1.
I had a little go of the demo, which lets you play for 60 turns. Things went great for… well, about 50 of those turns. I began by building on the small collection of sky islands that comprised my airborne kingdom: a market to serve as my city center, a farm to generate food, a sawmill in the forest for wood, and a mine on a mountainous island to produce gold. Along with my small cluster of floating islands I also had a galleon, which I could send sailing through the air to explore the fog of war (or maybe at this altitude, it's the clouds of war), revealing more of the massive map of islands.
Soon I had a shipbuilder in my city, where I could add to my airborne armada with passenger ships to colonize more distant islands, and tugboats, which I could send out to chain and drag nearby floating islands to my city. Depending on what I needed—forested islands for more wood or mountains for more mining—I could connect 'em to my growing, floating empire and start building on them.
But growing a floating city in the sky doesn't go unnoticed. Enemy factions started sailing my way, which at first could be handled by my galleon until some larger, more dangerous fleets appeared. In Myriads you can toggle between two views of the world—a tactical map of the entire sky and a local view of your city. My city
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