Double Fine Productions CEO Tim Schafer has touched the development of a lot of video games, so it’s natural that he’s hard-pressed to pick a favorite. But his answer is ultimately driven by one of Schafer’s most closely-held values: the importance of being present with other people.
I’m asking Schafer about his favorite projects at an opportunity ripe for reflecting on his industry impact: DICE Summit 2023 in Las Vegas. We spoke just hours before he was inducted into the Academy of Interactive Arts and Sciences Hall of Fame, in recognition of his over 30-year impact on the games industry. This honor puts him on a roster of past winners including Ed Boon, Connie Booth, Bonnie Ross, Todd Howard, Hideo Kojima, and many others.
Beginning with The Secret of Monkey Island at LucasArts up to his most recent work, Psychonauts 2, Schafer’s directly been involved in the development of over 25 games. Via Double Fine, he’s helped publish almost ten more, and within Double Fine itself has helped support the development of still more than that. And then there are all the games Double Fine has supported via Day of the Devs over the years, an annual festival of game demos that has helped spread the word about countless indies.
At first, to answer my question about his greatest career highlight, Schafer proceeds to name Monkey Island, Day of the Tentacle, Full Throttle, Grim Fandango, and Psychonauts before admitting he's just going to name every game he's ever worked on.
So I nudge him a little more. Surely, in over 30 years, something sticks out? He arrives at probably two of the least-known games he's ever worked on: Double Fine Happy Action Theater and its sequel, Kinect Party, both Kinect games for the Xbox 360.
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