Being an Advance Wars fan requires patience (it’s been 15 years since the last game in the series) but the wait for Advance Wars 1+2: Re-Boot Camp has been particularly frustrating. Initially slated for a 2021 release, the game was pushed to 2022 for further polishing, then delayed indefinitely following Russia’s invasion of Ukraine. Understandably, fans began the speculate the game had actually been canceled, but worry not, Re-Boot Camp is finally coming out this month!
I’ve had the chance to go hands-on with Advance Wars 1+2: Re-Boot Camp, tackling the first 15-or-so missions from the collection’s first campaign, so does this remake land with precision? Or has time dulled its fighting spirit? Scroll on for my early impressions.
Advance Wars 1+2: Re-Boot Camp is pretty much what it says on the tin – the classic GBA titles Advance Wars and Advance Wars 2: Black Hole Rising remade for Switch by developer WayForward Technologies (Shantae, River City Girls). For those not familiar with Advance Wars, they’re a series of turn-based tactical strategy games that somewhat resemble developer Intelligent Systems’ other series, Fire Emblem, albeit without the RPG elements. Advance Wars units are simple faceless grunts and there’s no real consequence if they die. In fact, intentionally sacrificing units is a big part of the series’ strategy.
Players maneuver units around small, grid-based battlefields with the goal of wiping out the opposing army or claiming their base. All units, regardless of class, have 10 hits points, which also represent said unit’s power, encouraging commanders to play aggressively in order to hobble their opponents’ offensive capabilities. All units have strengths and weaknesses, with the overall meta being more
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