Future EA games could keep track of your emotions and try to match the soundtrack with your mood, according to a new patent. In the patent application, we can see that EA has outlined plans to "predict" players' feelings, as well as ways to programme a game to mix up the soundtrack to suit these emotions.
According to the plans, EA hopes to track our emotions based on our "in-game attributes", as well as the tone of what's happening on screen. In doing this, EA hopes to set up the soundtrack to change on the fly, transforming it from its original composition.
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The patent, first spotted by SegmentNext, can be viewed in full online. Here, EA breaks down how it will track our emotions, and respond to them accordingly.
On one of the pages, the document lists some of the in-game occurrences that will be used to predict how we feel. These include not getting any kills, taking damage, trying to escape combat, and the speed we're moving our character. These inputs will then be used to judge how we're feeling (in this instance, frustrated) and change how the music sounds.
"The player's emotion may be based on various player in-game attributes," reads the document. "The in-game attributes may include speed of gameplay, damage taken, number of enemies defeated, whether the player is escaping etc."
The patent doesn't appear to make any mention of using existing hardware to boost the technology's capabilities. For example, the DualSense PS5 controller could make assumptions based on how hard the player is mashing the buttons and moving the analogue stick, but it seems EA will be sticking to what we see on screen more than anything else.
Part of the process
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